| Item Name/Desc | Price | Status |
|---|---|---|
|
200 mil exp cleric
Level: 100 Fame: 4,431,869,943
Experience: 53,654,290 Field Exp: 1,100/1,178
Ascension Exp: 144,671,144 Recent Deaths: 0
Total Exp: 198,325,434 Death's Sting: None
Long-Term Exp: 0 Deeds: 18
Exp to next TP: 710 Exp to next ATP: 28,856
PTPs/MTPs: 187/0 ATPs: 0
Name: Brute Lee Race: Forest Gnome Profession: Cleric (not shown)
Gender: Male Age: 200 Expr: 53,654,290 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 85 (7) ... 111 (20)
Constitution (CON): 120 (45) ... 142 (56)
Dexterity (DEX): 130 (45) ... 147 (53)
Agility (AGI): 139 (54) ... 175 (72)
Discipline (DIS): 140 (50) ... 180 (70)
Aura (AUR): 110 (30) ... 125 (37)
Logic (LOG): 140 (50) ... 180 (70)
Intuition (INT): 130 (40) ... 157 (53)
Wisdom (WIS): 140 (50) ... 190 (75)
Influence (INF): 138 (39) ... 167 (53)
Mana: 793 Silver: 0
Brute (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 5 1
Armor Use..........................| 35 7
Combat Maneuvers...................| 201 101
Brawling...........................| 201 101
Ambush.............................| 201 101
Multi Opponent Combat..............| 211 111
Physical Fitness...................| 201 101
Dodging............................| 285 185
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 487 387
Elemental Mana Control.............| 222 122
Mental Mana Control................| 201 101
Spirit Mana Control................| 465 365
Elemental Lore - Air...............| 212 112
Elemental Lore - Fire..............| 5 1
Elemental Lore - Water.............| 12 2
Spiritual Lore - Blessings.........| 228 128
Spiritual Lore - Religion..........| 291 191
Spiritual Lore - Summoning.........| 213 113
Sorcerous Lore - Necromancy........| 201 101
Mental Lore - Manipulation.........| 8 1
Mental Lore - Telepathy............| 4 0
Mental Lore - Transformation.......| 240 140
Survival...........................| 302 202
Disarming Traps....................| 5 1
Stalking and Hiding................| 201 101
Perception.........................| 302 202
Climbing...........................| 201 101
Swimming...........................| 201 101
First Aid..........................| 302 202
Trading............................| 302 202
Pickpocketing......................| 201 101
Spell Lists
Major Spiritual....................| 69
Spell Lists
Minor Spiritual....................| 80
Spell Lists
Cleric.............................| 204
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Ascension:
Brute, your Ascension experience is as follows:
Ascension Experience: 144,712,108
Absorption Rate: 100%
ATPs Earned: 2904
ATPs Spent: 2903
ATPs Available: 1
Brute, your Ascension Abilities are as follows:
Skill Mnemonic Ranks Type Category Subcategory
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Agility agility 39/40 Passive Common Stat
Aura aura 10/40 Passive Common Stat
Constitution constitution 20/40 Passive Common Stat
Dexterity dexterity 30/40 Passive Common Stat
Discipline discipline 40/40 Passive Common Stat
Dodging dodging 38/50 Passive Common Skill
Elemental Lore - Air elair 4/50 Passive Common Skill
Harness Power harnesspower 38/50 Passive Common Skill
Influence influence 38/40 Passive Common Stat
Intuition intuition 30/40 Passive Common Stat
Logic logic 40/40 Passive Common Stat
Mana Regeneration regenmana 50/50 Passive Common Regen
Mental Lore - Transf mltransform 13/50 Passive Common Skill
Porter porter 20/50 Passive Common Other
Spirit Mana Control spiritmc 38/50 Passive Common Skill
Spiritual Lore - Ble slblessings 38/50 Passive Common Skill
Spiritual Lore - Rel slreligion 38/50 Passive Common Skill
Spiritual Lore - Sum slsummoning 38/50 Passive Common Skill
Strength strength 10/40 Passive Common Stat
Transcend Destiny trandest 10/10 Passive Elite Other
Wisdom wisdom 40/40 Passive Common Stat
Available Ascension Abilities Points: 1
Number of days remaining in your current 30-day unlearning cycle: 4 days
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Monster Flesh
Has the +5 spirit CS flesh (with chance of higher boost, more info on wiki)
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Tattoos:
SK 605
SK 1711
SK 506
+50 spellbook ranks tattoo (Minor Spiritual)
Monk tat (aura)
Various X/day tattoos:
As your examine your runes more closely, several runes begin to stand out...
The runes for the Flaming Aura (1706) spell appear barely discernable (0 of 40 charges remaining).
The runes for the Flaming Aura (1706) spell appear barely discernable (0 of 40 charges remaining).
The runes for the Flaming Aura (1706) spell appear faded (19 of 40 charges remaining).
The runes for the Flaming Aura (1706) spell appear dark and vibrant (40 of 40 charges remaining).
The runes for the Flaming Aura (1706) spell appear dark and vibrant (40 of 40 charges remaining).
The runes for the Flaming Aura (1706) spell appear dark and vibrant (40 of 40 charges remaining).
As your examine your tattoo more closely, several runes begin to stand out...
The runes for the Iron Skin (1202) spell appear barely discernable (0 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear barely discernable (0 of 3 charges remaining).
The runes for the Iron Skin (1202) spell appear barely discernable (0 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear barely discernable (0 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear barely discernable (0 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear dark and vibrant (1 of 1 charges remaining).
You suddenly feel the gold-inked runes on your skin grow momentarily hot. When you look, the ink has grown bold and bright again.
As your examine your runes more closely, several runes begin to stand out...
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear dark and vibrant (1 of 1 charges remaining).
You suddenly feel the interlocking sigils on your skin grow momentarily hot. When you look, the ink has grown bold and bright again.
As your examine your sigils more closely, several runes begin to stand out...
The runes for the Remove Curse (315) spell appear dark and vibrant (3 of 3 charges remaining).
The runes for the Remove Curse (315) spell appear dark and vibrant (3 of 3 charges remaining).
The runes for the Remove Curse (315) spell appear dark and vibrant (3 of 3 charges remaining).
The runes for the Iron Skin (1202) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Iron Skin (1202) spell appear dark and vibrant (1 of 1 charges remaining).
As your examine your tattoo more closely, several runes begin to stand out...
The runes for the Floating Disk (511) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Floating Disk (511) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Floating Disk (511) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Floating Disk (511) spell appear dark and vibrant (1 of 1 charges remaining).
The runes for the Shroud of Deception (1212) spell appear barely discernable (0 of 1 charges remaining).
The runes for the Arcane Decoy (1701) spell appear very faint (5 of 20 charges remaining).
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Thumb-armor:
You analyze the urglaes thumb-armor and sense that the creator has provided the following information:
The Warped Thumb is a wearable conquest trophy that comes straight from the depths of Hell.
ACTIONS
TURN Activate 15 minutes of +3 Casting Strength while worn (no cooldown).
NOTE: There is a 25% chance of doubling the boost, costing one spirit.
As you recall Belrog's song, you feel a faint resonating vibration from the urglaes thumb-armor in your hand, and you learn something about it...
It is an enhancive item:
It provides a boost of 5 to Aura Base.
It provides a boost of 10 to Mana Recovery.
This item is restricted to use by your account.
It seems to have almost innumerable enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 19,200,000 silvers.
It is predominantly crafted of urglaes.
It has a permanently unlocked loresong by Belrog.
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Gemstones:
Gemstone 1: a polished pale jewel (lesser binding)
* Journey's Beginning
Gemstone 2: an asymmetrical silver-cored jewel (equipped) (greater binding)
* Ephemera's Extension (Rank 5 of 5)
* Spirit Wellspring (Rank 3 of 3)
Gemstone 3: a brilliant-cut dun-colored jewel (greater binding)
* Consummate Professional (Rank 5 of 5)
Gemstone 4: a pampel-cut stygian jewel (equipped) (greater binding)
* Mephitic Brume (Rank 1 of 5)
* Limit Break: Wisdom (Rank 5 of 5)
Gemstone 5: a faceted smoke grey jewel (greater binding)
* Ephemera's Extension (Rank 5 of 5)
* Spirit Prism (Rank 5 of 5)
Gemstone 6: a tapered rose-tinted jewel (equipped) (greater binding)
* Mana Prism (Rank 5 of 5)
Gemstone 7: a pampel-cut dark jewel (equipped) (greater binding)
* Force of Will (Rank 5 of 5)
* Channeler's Epiphany (Rank 5 of 5)
Gemstone 8: a tear-shaped ale brown jewel (equipped) (greater binding)
* Temple Nelemar: Breath of the Nymph (Rank 1 of 5)
* Greater Arcane Intensity (Rank 5 of 5)
Gemstone 9: a curved multicolored jewel (greater binding)
* Grand Theft Kobold (Rank 1 of 3)
* Bandit Bait (Rank 3 of 3)
Gemstone 10: a polished gold-hearted jewel (greater binding)
* Cutting Corners (Rank 3 of 3)
See GEM SLOTS ALL to view your equipped Gemstones.
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Misc things:
an ashen runestone cradling a blood ruby encircled by jaggedly carved archaic sigils
Summons a cool vampire chick when held while casting 218
Locker: 580 slots
Has various custom titles.
Whatever else I forgot that's attuned to the character is included. All other gear is available separately.
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Policy:
>policy review
You haven't been warned in the last year. You're not being monitored for vulgarity. You haven't read the policy in full. The area you're currently in is subject to vulgarity monitoring.
No warnings, not this year, not ever, for anything.
|
$15k | Available |
|
Account with 11/5 brooch and Locus
NOTE: You can character attune the brooch at ROL and move your character back to your own account if you don't want to use this one.
Planar: 1,265, resulting in +872 field experience capacity
Spiritual: 12,055, resulting in the ability to instantly absorb 1,965 experience
Daily uses reset at midnight. You have used each orb:
Planar: 5 out of 5
Spiritual: 11 out of 11
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[The locus will be charged until 4/16/2031 20:07:59 CST.] <-- LOL
>recall locus
As you recall Belrog's song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...
It is an enhancive item:
It provides a boost of 17 to Max Mana.
It provides a boost of 10 to Multi Opponent Combat Bonus.
It provides a boost of 6 to Spiritual Lore - Summoning Bonus.
It provides a boost of 3 to Spiritual Lore - Blessings Bonus.
It provides a boost of 6 to Wisdom Base.
It provides a boost of 4 to Spiritual Lore - Religion Bonus.
It provides a boost of 1 to Mana Recovery.
This item is restricted to use by your account.
It seems to have almost innumerable enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 18,200,000 silvers.
It is predominantly crafted of glass.
It has a permanently unlocked loresong by Belrog.
|
$6k | Core item |
|
SK 1912 - a dwarven undershirt
As you recall Belrog's song, you feel a faint resonating vibration from the dwarven undershirt in your hand, and you learn something about it...
It is an enhancive item:
Imparts knowledge of spell 1912.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 1,000 silvers.
It is predominantly crafted of cloth.
It has a permanently unlocked loresong by Belrog.
|
$6k | Core item |
|
SK 515 - 0.5/250/60%/pelt bundler belt worn - a dwarven kit
This SK will be grandfathered in if 515 ever changes or goes to a 2 sec floor.
As you recall Belrog's song, you feel a faint resonating vibration from the dwarven kit in your hand, and you learn something about it...
It is an enhancive item:
Imparts knowledge of spell 515.
It seems to have almost innumerable enhancive charges remaining.
It will persist after its last enhancive charge has been expended.
It is a small item, under a pound.
It is estimated to be worth about 1,000,000,000 silvers.
It is a container with a maximum interior capacity of 250 pounds with room for any number of items. It appears to reduce the weight of its contents by 60%.
It is predominantly crafted of cloth.
It has the Pelt Bundler Flourish.
It has a permanently unlocked loresong by Belrog.
The item has Flourishes that do the following:
This kit has the Pelt Bundler Flourish. PUT/DROP pelts into the kit while worn to bundle them.
You can tell that the kit is as light as it can get and that its pockets could not possibly get any deeper.
[The kit will be charged until 1/23/2027 10:58:09 CST.]
|
$6k | Core item |
|
an asaya (runestaff)
As you recall your song, you feel a faint resonating vibration from the asaya in your hand, and you learn something about it...
It imparts a bonus of +50 more than usual.
It allows a caster to occasionally focus their magical prowess (+75 AS/+45 CS) for a single cast.
It appears to weigh about 2 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is predominantly crafted of surita. It is greater surita (d125).
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It is coated with 7447 charges of Fool's Deathwort poison.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Trob.
It is an overwhelming project (1,531 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has the Flare Affinity Flourish.
It has a permanently unlocked loresong by you.
|
$5k | Core item |
|
a thick dwarven shirt (robes)
22.11 CER crit, 3 CER damage padded robes
As you recall Nitos's song, you feel a faint resonating vibration from the dwarven shirt in your hand, and you learn something about it...
It imparts a bonus of +50 more than usual.
It appears to weigh about 4 pounds.
It is estimated to be worth about 169,900,000 silvers.
It is fairly padded to lessen the damage the wearer takes.
It is superbly padded against critical blows.
It is predominantly crafted of cloth.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Askip.
It is an overwhelming project (1,153 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Nitos.
|
$3k | Core item |
|
a tenebrous globe of ether
unlimited self-invisibility, no RT or CD, the rare one
has some PP enhancives on it that work for account only (+5 aura, +20 health rec)
|
$3k | Core item |
|
a rune-etched white eonake censer suspended by three mithril chains
unlimited glowing chrism equivalent for 1 min recovery
|
$600 | Core item |
|
an angular dwarven signet covered in concentric circles of tiny shimmering runes
12 setting teleporter
pp enhancives on it also (account only): +10 mana rec, +5 summoning
|
$600 | Core item |
|
a bankpack with WR
a bankpack is a backpack that stores 150k silvers weightlessly and lets you move coins in and out without any RT (unlike the gambling kits). If I remember right only one or two of these exist, and I'm pretty sure this is the only 2 lb one.
This bankpack (a dwarven harness) is also a 2/200 backpack with 60% WR. Functions as a completely normal backpack aside from the silver storage.
>wealth
You have no silver with you.
You are carrying 150,000 silver stored within your bankpack.
You are carrying a total of 150,000 silver.
>rub harn
You dig your hand inside your harness and transfer your wealth to your pockets.
>tap harn
You stash your silver in your harness.
|
$1k | Available |
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10x DB boots
|
$5k | SOLD |
|
an oleani token
1x/day heal all token (self or others), no RT
|
1.5k | Available |
|
an oleani sheaf
1x/day heal all token (self or others), no RT
|
1.5k | SOLD |
|
a wiregrass bracelet (maxed ranger item)
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is very resistant (25%) to fiery attacks.
It is very resistant (25%) to frigid attacks.
It is very resistant (25%) to shocking attacks.
It is very resistant (25%) to scalding attacks.
It is very resistant (25%) to natural attacks.
It is a small item, under a pound.
It is estimated to be worth about 2,700 silvers.
It is magic resistant.
It has a permanently unlocked loresong by Belrog.
|
$300 | Available |
|
a large treasure sack with a blood crystal clasp (bag of holding)
Maxed out, shoulder worn, also some PP enhancives on it (these work on account only):
It is an enhancive item:
It provides a boost of 5 to Spiritual Lore - Blessings Bonus.
It provides a boost of 5 to Spiritual Lore - Religion Bonus.
|
$450 | Core item |
|
a landing shop
|
$300 | Core item |
|
1k bag with 40% WR and skin/gem bundling
Attached to your belt:
a time-worn black satchel (functional)
It appears to weigh about 2 pounds.
It is estimated to be worth about 15 silvers.
It is a container with a maximum interior capacity of 1,000 pounds with room for any number of items. It appears to reduce the weight of its contents by 40%.
It has the Alchemy Jar Container and Pelt Bundler Flourishes.
It has a permanently unlocked loresong by Ranarin.
|
$4k | SOLD |
|
a dwarven shirt woven with an elaborate lattice of shimmering vaalin threads
Robes
As you recall Belrog's song, you feel a faint resonating vibration from the dwarven shirt in your hand, and you learn something about it...
It imparts a bonus of +50 more than usual.
It helps to increase the efficiency of attacks made by the wearer with a bonus of 5.
It is incredibly resistant (40%) to slashing attacks.
It is incredibly resistant (40%) to crushing attacks.
It is incredibly resistant (40%) to puncturing attacks.
It is incredibly resistant (40%) to impact attacks.
It appears to weigh about 4 pounds.
It is estimated to be worth about 1,000,000,000 silvers.
It is lightly padded to lessen the damage the wearer takes.
It is fantastically padded against critical blows.
It is spiked.
It is predominantly crafted of rusalkita.
It has been ensorcelled 5 times.
It has been sanctified 5 times.
It is coated with 1189 charges of Jester's Bane poison.
It may be enchanted up to a bonus of 50 by a wizard.
It is an overwhelming project (2,409 difficulty) for an adventurer to modify.
It is tier 4 Mana-Infused Armor.
It has a permanently unlocked loresong by Belrog.
|
$9.52k | SOLD |